![]() There are a vast number of new buildings to explore. There seem to be many more wandering zombies. Not something that would be wandering around in the green biome on day 1 in previous alphas. As I made my way to find the trader, I got quite close to the centre of the town, and spotted a zombie cop, and the new spider zombie. For instance the bridges across the roads, the storm drains lining the edges of the roads. The street layout and additional decorative elements really make it feel different. The immediate thing to come to my attention was the world generation. I've played for a number of hours now, and it is quite different to the previous Alpha 19. Full Alpha 20 Experimental release notes here. You can pick it up on Humble Store and Steam. Seems this update has managed to pull back a lot of players too, with it hitting a recent peak count of over 40,000 players at a time, which is the highest it has been for quite a few months. AI Enemy Improvements including city spawning, ducking, obstacle attacks, head tracking and burst attacks.Quest Improvements including new restore power night Quests.Rendering improvements with 100s of new PBR models.Dynamic Imposter System renders accurate changes to POI’s and player bases at far distances.We have added a Robotic Drone Companion to carry your extra gear, heal you and more.Overhauled shape menu with hundreds of new shapes organized and buildable from a simple frame with in-game, creative and level design support.6 New weapons and 13 HD remakes with the addition of new primitive pipe weapons.Nearly 25 new HD characters with a couple with improved shaders.Navezgane has many city improvements, terrain improvements and new rural and wilderness communities. ![]() Over 200 new POI’s and updates to many of the older POI’s.A brand-new version of Random Gen World creation with new cities, city tiles and a part system spawner.Just some of what's new and improved includes: This version is another huge change for the game with lots of new character / enemy models that look and perform better, along with some massive world-building upgrades to the whole experience. It's opt-in, so you need to select it from the Beta menu for the game on Steam, and once it's stable enough it will be out for everyone. Except it is jawning cozily which indicates there is still a long time to wait.8 years of Early Access and 7 Days to Die shows no signs of slowing down on the major upgrades, with Alpha 20 Experimental out now on Steam. We opened the box, Schrödingers cat is still alive and simply doesn*t tell us what we want to know. ![]() People here try to measure it all the time, so any quantum-superposition is long gone. ![]() I guess you can know with certainty it’s position (when it is released) or it’s state (if it’s released or not) but never both at the same time? I would also guess it’s possible (through this quantum informational state) it has already been released, but no one is sure about it 100%. I think? Quantum anything can be true, false, or any state in between, or even multiple states at once? Maybe it’s possible some time from Now and in the future they’ll release it, but also simultaneously and in all possible timelines, not release it. but there’s also a lot of people constantly reminding everyone that no date has been set and it’s all unofficial as TFP now never sets a date (or officially publicizes it) as they don’t want backlash for skipping the date.Īnd this too. “more likely”, but nothing definite, from what I’ve been reading on the forums, based on people theorizing that TFP wouldn’t let a year go by without an update, etc. ![]()
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